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Dragon Slayer - Eiyuu Densetsu
Dragon Slayer - Eiyuu Densetsu - Sharp X68000 - Ordinateur Sharp
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Game Name (internal ScreenScraper)
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Dragon Slayer - Eiyuu Densetsu
 Zwabikoski
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Dragon Slayer : Eiyuu Densetsu
Publisher
Information Proposed by
Beauty Planets
 Terscreenator
Developer
Information Proposed by
 Terscreenator
Number of Players
Information Proposed by
0 - 1 (70845 Games)
 doraemon
Rating
Rating Categories
Genre(s)
Information Proposed by
0 - Action (15584 Games)
 Terscreenator
0 - Action RPG (870 Games)
0 - Role Playing Game (8479 Games)
0 - Role Playing Game (8479 Games)
Release date(s)
Regions Information Proposed by
Monde 1995
Monde 1992
Japon 08/01/1993
Synopsis
Synopsis
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Allemand Dragon Slayer gilt gemeinhin als einer der Urväter des Action-RPG-Genres. Das Spielprinzip ähnelt dem von Roguelikes: Der Spieler übernimmt die Kontrolle über einen Ritter, der sich durch große, labyrinthartige Verliese kämpfen muss. Im Gegensatz zu Roguelikes ist der Kampf in diesem Spiel völlig handlungsorientiert: Der Spieler muss sich dem Monster nähern und mit ihm "zusammenstoßen", um ihm Schaden zuzufügen, und gleichzeitig versuchen, seinen Schlägen auszuweichen. Der Kampf findet auf demselben Bildschirm statt wie die Erkundung; manchmal verfolgen die Monster den Ritter auch, wenn er versucht zu entkommen. Im Gegensatz zu Roguelikes ist keiner der Orte oder Gegenstände im Spiel zufällig gewählt.
Anglais Dragon Slayer is commonly considered one of the progenitors of the action RPG genre. The premise is similar to Roguelikes: the player takes control of a knight who must fight his way through large overhead maze-like dungeons. Unlike roguelikes, the combat in the game is fully action-oriented: the player must approach the monster and "bump" into it in order to inflict damage, at the same time trying to avoid its blows. Combat takes place on the same screen as the exploration; monsters will also sometimes pursue the knight if he attempts to escape. Also contrary to roguelikes, none of the locations or items in the game is randomized.

The player can collect power stones and coins during the journey; the power stones increase the hero's strength, while the coins increase his hit points (health). Defeating enemies also yields experience points, which determine the amount of maximum HP the hero is able to receive. The knight is able to cast magic spells, though they are mostly used outside of combat, for example breaking walls, teleporting, or creating a map of the area.
 Terscreenator
Espagnol En Dragon Slayer el jugador toma el control de un caballero que debe abrirse camino a través de mazmorras en forma de laberinto. El combate está completamente orientado a la acción: el jugador debe acercarse al monstruo y golpearlo para infligir daño, al mismo tiempo que intenta evitar sus golpes.

El jugador puede recoger piedras para aumentar la fuerza del héroe y monedas para aumentar su salud. Derrotar a los enemigos también produce puntos de experiencia, que determinan la cantidad de HP máxima del héroe. El caballero es capaz de lanzar hechizos mágicos, aunque se usan principalmente fuera del combate, por ejemplo para romper paredes o teletransportarse.
Français Dans Dragon Slayer, le joueur prend le contrôle d'un chevalier qui doit se frayer un chemin dans des donjons en forme de labyrinthe. Le combat est complètement orienté vers l'action : le joueur doit approcher le monstre et le frapper pour lui infliger des dégâts, tout en essayant d'éviter ses coups.
Le joueur peut collecter des pierres pour augmenter la force du héros et des pièces pour augmenter sa santé. La défaite d'ennemis produit également des points d'expérience, qui déterminent les HP maximum du héros. Le chevalier est capable de lancer des sorts magiques, bien qu'ils soient principalement utilisés en dehors du combat, par exemple pour briser des murs ou se téléporter.
 doraemon
Italien In Dragon Slayer, il giocatore prende il controllo di un cavaliere che deve farsi strada attraverso dungeon simili a labirinti. Il combattimento è completamente orientato all'azione: il giocatore deve avvicinarsi al mostro e colpirlo per infliggere danni, cercando di evitare i suoi colpi. Il giocatore può raccogliere pietre per aumentare la forza dell'eroe e monete per aumentare la sua salute. Sconfiggendo i nemici si ottengono anche punti esperienza, che determinano gli HP massimi dell'eroe. Il cavaliere è in grado di lanciare incantesimi, anche se questi vengono utilizzati principalmente al di fuori del combattimento, ad esempio per abbattere muri o teletrasportarsi.
Portugais Em Dragon Slayer, o jogador assume o controlo de um cavaleiro que deve lutar pelo seu caminho através de masmorras em forma de labirinto. O combate é completamente orientado para a acção: o jogador deve aproximar-se do monstro e atingi-lo para infligir danos, enquanto tenta evitar os seus golpes. O jogador pode recolher pedras para aumentar a força do herói e moedas para aumentar a sua saúde. A derrota de inimigos também produz pontos de experiência, que determinam o HP máximo do herói. O cavaleiro é capaz de lançar feitiços mágicos, embora estes sejam utilizados principalmente fora do combate, por exemplo, para derrubar muros ou teleportar.
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